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### The Problem
Existing blockchain, internet, and P2P content delivery and storage systems suffer from sluggish performance and are too expensive. Content retrieval is often slow, and the overhead for ensuring redundancy is excessive. We require innovative approaches to facilitate efficient information sharing among users.
Content delivery frequently represents the most significant expense for social networks. Running a basic social video network for 10 million users currently costs approximately $2 million per month using traditional cloud providers. We have the potential to reduce this cost by several orders of magnitude.
### Introducing FungiStor
FungiStor is a peer-to-peer (P2P) content delivery layer designed to store and distribute an extensive range of objects, including images, videos, files, and more. It has the capability to handle trillions of objects and files efficiently. FungiStor serves as an excellent solution for content delivery networks (CDNs), significantly reducing costs for organizations seeking to stream or deliver substantial data volumes to their user base.
Furthermore, FungiStor will act as the backend infrastructure for the Flists within our own system. It is versatile and can be utilized by anyone in need of a global-level content delivery system for files, objects, and images.
### The Benefits
- **Global scalability, sub-50ms lookups:** FungiStor scales worldwide with ultra-fast data retrieval under 50 milliseconds.
- **Localized content delivery:** prioritizes local data access for optimized speed and efficiency.
- **Quantum-Safe security:** incorporates robust quantum security measures.
- **Interoperability:** works seamlessly with IPFS, Torrent, and more.
- **Cost efficiency:** offers significant cost savings, potentially 10 to 100 times less than conventional solutions.
!!wiki.include page:'tech:fungistor_innovation_short0.md'
### Status
Planned for the end of 2024
Planned for the end of 2024
Remark, FungiStor will act as the backend infrastructure for the Flists within our own system. It is versatile and can be utilized by anyone in need of a global-level content delivery system for files, objects, and images.

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### The Problem
Existing blockchain, internet, and P2P content delivery and storage systems suffer from sluggish performance and are too expensive. Content retrieval is often slow, and the overhead for ensuring redundancy is excessive. We require innovative approaches to facilitate efficient information sharing among users.
Content delivery frequently represents the most significant expense for social networks. Running a basic social video network for 10 million users currently costs approximately $2 million per month using traditional cloud providers. We have the potential to reduce this cost by several orders of magnitude.
### Introducing FungiStor
FungiStor is a peer-to-peer (P2P) content delivery layer designed to store and distribute an extensive range of objects, including images, videos, files, and more. It has the capability to handle trillions of objects and files efficiently. FungiStor serves as an excellent solution for content delivery networks (CDNs), significantly reducing costs for organizations seeking to stream or deliver substantial data volumes to their user base.
### The Benefits
- **Global scalability, sub-50ms lookups:** FungiStor scales worldwide with ultra-fast data retrieval under 50 milliseconds.
- **Localized content delivery:** prioritizes local data access for optimized speed and efficiency.
- **Quantum-Safe security:** incorporates robust quantum security measures.
- **Interoperability:** works seamlessly with IPFS, Torrent, and more.
- **Cost efficiency:** offers significant cost savings, potentially 10 to 100 times less than conventional solutions.

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![](nature.png)
- Just like we have trillions of cells in our body, so can billions of 3bots live next to each other
- Each 3bot has memory, knows how to communicate, has knowledge, history, ...
- 3Botss like cells cannot live without a body = which is the network of the 3Nodes.
- Just like we have trillions of cells in our body, so can billions of hero's live next to each other
- Each Hero (3bot) has memory, knows how to communicate, has knowledge, history, ...
- Heroes like cells cannot live without a body = which is the network of the Heroes.
## This approach scales for ever
![](scaleout.png)
- There can be unlimited amounts 3Nodes and 3Bots
- There can be unlimited amounts Nodes and Heroes
- There are no bottlenecks nor centralization points
- Our peer2peer network technology takes care of routing and security issues between the Twins and the 3Nodes. The shortest paths is always looked for.
- Our peer2peer mycelium network technology takes care of routing and security issues between the Twins and the Nodes. The shortest paths is always looked for.

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# Mycelium: Our Planetary Network
![](img/planet_net_.jpg)
# Mycelium: Our Planetary Network as used in the TFGrid
The planetary network called Mycelium is an overlay network which lives on top of the existing Internet or other peer-to-peer networks created. In this network, everyone is connected to everyone. End-to-end encryption between users of an app and the app runs behind the network wall.
![alt text](img/mycelium.png)
Each user end network point is strongly authenticated and uniquely identified, independent of the network carrier used. There is no need for a centralized firewall or VPN solutions, as there is a circle-based networking security in place.
### Key Benefits
- It finds shortest possible paths between peers
- There is full security through end-to-end encrypted messaging
- It allows for peer-to-peer links, like meshed wireless
- It can survive broken Internet links and re-route when needed
- It resolves the shortage of IPV4 addresses
Whereas current computer networks depend heavily on very centralized design and configuration, this networking concept breaks this mold by making use of a global-spanning tree to form a scalable IPv6 encrypted mesh network. This is a peer-to-peer implementation of a networking protocol.
The following table illustrates the high-level differences between traditional networks like today's Internet, and the Planetary Network created by ThreeFold:
| Characteristic | Traditional | Mycelium |
| --------------------------------------------------------------- | ----------- | ----------------- |
| End-to-end encryption for all traffic across the network | No | Yes |
| Decentralized routing information shared using a DHT | No | Yes |
| Cryptographically-bound IPv6 addresses | No | Yes |
| Node is aware of its relative location to other nodes | No | Yes |
| IPv6 address remains with the device even if moved | No | Yes |
| Topology extends gracefully across different mediums, i.e. mesh | No | Yes |
## What are the problems solved here?
The Internet as we know it today doesnt conform to a well-defined topology. This has largely happened over time - as the Internet has grown, more and more networks have been “bolted together." The lack of defined topology gives us some unavoidable problems:
- The routing tables that hold a “map” of the Internet are huge and inefficient
- There isnt really any way for a computer to know where it is located on the Internet relative to anything else
- It is difficult to examine where a packet will go on its journey, from source to destination, without actually sending it
- It is very difficult to install reliable networks into locations that change often or are non-static, i.e. wireless mesh networks
These problems have been partially mitigated (but not really solved) through centralization - rather than your computers at home holding a copy of the global routing table, your ISP does it for you. Your computers and network devices are configured just to “send it upstream” and to let your ISP decide where it goes from there, but this does leave you entirely at the mercy of your ISP, who can redirect your traffic anywhere they like and to inspect, manipulate, or intercept it.
In addition, wireless meshing requires you to know a lot about the network around you, which would not typically be the case when you have outsourced this knowledge to your ISP. Many existing wireless mesh routing schemes are not scalable or efficient, and do not bridge well with existing networks.
![](img/planetary_net.jpg)
!!wiki.include page:'tech:mycelium_incl.md'

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Mycelium is an overlay network which lives on top of the existing Internet or other peer-to-peer networks created. In this network, everyone is connected to everyone. End-to-end encryption between users of an app and the app runs behind the network wall.
Each user end network point is strongly authenticated and uniquely identified, independent of the network carrier used. There is no need for a centralized firewall or VPN solutions, as there is a circle-based networking security in place.
### Key Benefits
- It finds shortest possible paths between peers
- There is full security through end-to-end encrypted messaging
- It allows for peer-to-peer links, like meshed wireless
- It can survive broken Internet links and re-route when needed
- It resolves the shortage of IPV4 addresses
Whereas current computer networks depend heavily on very centralized design and configuration, this networking concept breaks this mold by making use of a global-spanning tree to form a scalable IPv6 encrypted mesh network. This is a peer-to-peer implementation of a networking protocol.
The following table illustrates the high-level differences between traditional networks like today's Internet, and the Planetary Network created by ThreeFold:
| Characteristic | Traditional | Mycelium |
| --------------------------------------------------------------- | ----------- | -------- |
| End-to-end encryption for all traffic across the network | No | Yes |
| Decentralized routing information shared using a DHT | No | Yes |
| Cryptographically-bound IPv6 addresses | No | Yes |
| Node is aware of its relative location to other nodes | No | Yes |
| IPv6 address remains with the device even if moved | No | Yes |
| Topology extends gracefully across different mediums, i.e. mesh | No | Yes |
| Post Quantum Safe | No | Yes |
## What are the problems solved here?
The Internet as we know it today doesnt conform to a well-defined topology. This has largely happened over time - as the Internet has grown, more and more networks have been “bolted together." The lack of defined topology gives us some unavoidable problems:
- The routing tables that hold a “map” of the Internet are huge and inefficient
- There isnt really any way for a computer to know where it is located on the Internet relative to anything else
- It is difficult to examine where a packet will go on its journey, from source to destination, without actually sending it
- It is very difficult to install reliable networks into locations that change often or are non-static, i.e. wireless mesh networks
These problems have been partially mitigated (but not really solved) through centralization - rather than your computers at home holding a copy of the global routing table, your ISP does it for you. Your computers and network devices are configured just to “send it upstream” and to let your ISP decide where it goes from there, but this does leave you entirely at the mercy of your ISP, who can redirect your traffic anywhere they like and to inspect, manipulate, or intercept it.
In addition, wireless meshing requires you to know a lot about the network around you, which would not typically be the case when you have outsourced this knowledge to your ISP. Many existing wireless mesh routing schemes are not scalable or efficient, and do not bridge well with existing networks.
![](img/planetary_net.jpg)

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![](img/qsss_intro2.png.jpg)
# Quantum Safe Storage System benefits
!!wiki.include page:'technology:qss_benefits0.md'
!!wiki.include page:'technology:qsss_toc.md'

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- Up to 10x more efficient (power and usage of hardware)
- Ultra reliable, data can not be lost
- Ultra safe & private
- Ultra scalable
- Sovereign, data is close to you in the country of your choice
- Truly peer-to-peer, by everyone for everyone

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![](img/qsstorage_architecture.jpg)
# Quantum Safe Storage System
Imagine a storage system with the following benefits
!!!include:qss_benefits_
> This is not a dream but does exist and is the underpinning of the TFGrid.
Our storage architecture follows the true peer-to-peer design of the TF grid. Any participating node only stores small incomplete parts of objects (files, photos, movies, databases...) by offering a slice of the present (local) storage devices. Managing the storage and retrieval of all of these distributed fragments is done by a software that creates development or end-user interfaces for this storage algorithm. We call this '**dispersed storage**'.
Peer-to-peer provides the unique proposition of selecting storage providers that match your application and service of business criteria. For example, you might be looking to store data for your application in a certain geographic area (for governance and compliance) reasons. Also, you might want to use different "storage policies" for different types of data. Examples are live versus archived data. All of these uses cases are possible with this storage architecture and could be built by using the same building blocks produced by farmers and consumed by developers or end-users.
!!!include:qsss_toc
!!!def alias:qsss,quantum_safe_storage_system

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<h1> Quantum Safe Storage More Info </h1>
<h2>Table of Contents</h2>
- [Quantum Safe Storage Overview](qsss_home.md)
- [Quantum Safe Filesystem](qss_filesystem)