feat: add cyan glow effects and new network resilience animation

- Added cyan radial glow SVG to CallToAction components across all product pages for visual consistency
- Created NoSinglePoint animation demonstrating redundant network paths and resilience against single point failures
- Updated HomeArchitecture layout to better center and display animations with improved flex positioning
This commit is contained in:
2025-11-14 22:23:11 +01:00
parent 33821987aa
commit a3028ff448
20 changed files with 548 additions and 174 deletions

View File

@@ -0,0 +1,225 @@
"use client";
import { motion, useReducedMotion } from "framer-motion";
import clsx from "clsx";
type Props = {
className?: string;
accent?: string; // cyan
bg?: string; // solid dark background
gridStroke?: string;
};
const W = 720; // 4:3
const H = 540; // 4:3
export default function NoSinglePoint({
className,
accent = "#00b8db",
bg = "#0b0b0b",
gridStroke = "#2b2a2a",
}: Props) {
const prefers = useReducedMotion();
// Nodes (left source, right dest, top hub, bottom hub, plus two relays)
const nodes = {
left: { x: 120, y: H / 2 },
right: { x: W - 120, y: H / 2 },
top: { x: W / 2, y: 160 },
bot: { x: W / 2, y: H - 160 },
tl: { x: 240, y: 200 },
br: { x: W - 240, y: H - 200 },
};
// Redundant paths from left → right
const upperPath = `M ${nodes.left.x} ${nodes.left.y}
L ${nodes.tl.x} ${nodes.tl.y}
L ${nodes.top.x} ${nodes.top.y}
L ${nodes.right.x} ${nodes.right.y}`;
const lowerPath = `M ${nodes.left.x} ${nodes.left.y}
L ${nodes.bot.x} ${nodes.bot.y}
L ${nodes.br.x} ${nodes.br.y}
L ${nodes.right.x} ${nodes.right.y}`;
return (
<div
className={clsx("relative overflow-hidden", className)}
aria-hidden="true"
role="img"
style={{ background: bg }}
>
<svg viewBox={`0 0 ${W} ${H}`} className="w-full h-full">
{/* Subtle dark grid */}
<defs>
<pattern id="grid-dark-4x3" width="28" height="28" patternUnits="userSpaceOnUse">
<path d="M 28 0 L 0 0 0 28" fill="none" stroke={gridStroke} strokeWidth="1" opacity="0.35" />
</pattern>
<filter id="glow">
<feGaussianBlur stdDeviation="3" result="b" />
<feMerge>
<feMergeNode in="b" />
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
</defs>
<rect width={W} height={H} fill="url(#grid-dark-4x3)" />
{/* Base links (all potential connectivity) */}
{[
`M ${nodes.left.x} ${nodes.left.y} L ${nodes.tl.x} ${nodes.tl.y}`,
`M ${nodes.tl.x} ${nodes.tl.y} L ${nodes.top.x} ${nodes.top.y}`,
`M ${nodes.top.x} ${nodes.top.y} L ${nodes.right.x} ${nodes.right.y}`,
`M ${nodes.left.x} ${nodes.left.y} L ${nodes.bot.x} ${nodes.bot.y}`,
`M ${nodes.bot.x} ${nodes.bot.y} L ${nodes.br.x} ${nodes.br.y}`,
`M ${nodes.br.x} ${nodes.br.y} L ${nodes.right.x} ${nodes.right.y}`,
// cross edges (mesh redundancy)
`M ${nodes.tl.x} ${nodes.tl.y} L ${nodes.bot.x} ${nodes.bot.y}`,
`M ${nodes.top.x} ${nodes.top.y} L ${nodes.br.x} ${nodes.br.y}`,
].map((d, i) => (
<motion.path
key={`base-${i}`}
d={d}
stroke="#1e1e1e"
strokeWidth={3}
strokeLinecap="round"
fill="none"
initial={{ pathLength: 0, opacity: 0.2 }}
animate={{ pathLength: 1, opacity: 0.5 }}
transition={{ duration: 0.8, delay: i * 0.05, ease: [0.22, 1, 0.36, 1] }}
/>
))}
{/* Highlight the two redundant main routes */}
<motion.path
d={upperPath}
fill="none"
stroke="#3a3a3a"
strokeWidth={4}
strokeLinecap="round"
initial={{ pathLength: 0, opacity: 0.6 }}
animate={{ pathLength: 1, opacity: 0.6 }}
transition={{ duration: 0.9 }}
/>
<motion.path
d={lowerPath}
fill="none"
stroke="#3a3a3a"
strokeWidth={4}
strokeLinecap="round"
initial={{ pathLength: 0, opacity: 0.6 }}
animate={{ pathLength: 1, opacity: 0.6 }}
transition={{ duration: 0.9, delay: 0.1 }}
/>
{/* Cyan accent dash showing “preferred/active” path(s) */}
<motion.path
d={upperPath}
fill="none"
stroke={accent}
strokeWidth={2}
strokeDasharray="10 8"
initial={{ pathLength: 0, opacity: 0.8 }}
animate={{ pathLength: 1, opacity: [0.8, 0.2, 0.8] }} // will fade as "blocked"
transition={{ duration: 1.1, repeat: Infinity, repeatType: "reverse" }}
filter="url(#glow)"
/>
<motion.path
d={lowerPath}
fill="none"
stroke={accent}
strokeWidth={2}
strokeDasharray="10 8"
initial={{ pathLength: 0, opacity: 1 }}
animate={{ pathLength: 1, opacity: 1 }}
transition={{ duration: 1 }}
filter="url(#glow)"
/>
{/* Moving packets: one tries upper (gets dimmed at top hub), one uses lower and continues */}
{!prefers && (
<>
{/* Upper path packet (dims near top hub to suggest block/censor but NOT stopping overall flow) */}
<motion.circle
r={5}
fill={accent}
style={{ offsetPath: `path('${upperPath}')` }}
initial={{ offsetDistance: "0%", opacity: 0.9 }}
animate={{
offsetDistance: ["0%", "100%"],
opacity: [0.9, 0.4, 0.9], // subtle dimming cycle
}}
transition={{ duration: 3.0, repeat: Infinity, ease: "linear" }}
filter="url(#glow)"
/>
{/* Lower path packet (stable flow) */}
<motion.circle
r={6}
fill={accent}
style={{ offsetPath: `path('${lowerPath}')` }}
initial={{ offsetDistance: "0%", opacity: 1 }}
animate={{ offsetDistance: ["0%", "100%"] }}
transition={{ duration: 2.4, repeat: Infinity, ease: "linear" }}
filter="url(#glow)"
/>
</>
)}
{/* Nodes */}
{Object.values(nodes).map((n, i) => (
<g key={`node-${i}`}>
<circle cx={n.x} cy={n.y} r={20} fill="#0f0f0f" stroke="#1f1f1f" strokeWidth={2} />
<motion.circle
cx={n.x}
cy={n.y}
r={8}
fill={i === 2 ? "#0f0f0f" : accent} // top hub inner is dark (to hint “blocked” moment)
stroke="#222"
strokeWidth={2}
animate={
!prefers
? i === 2 // top node (potential choke/attack point) pulses differently
? { opacity: [0.5, 0.25, 0.5], scale: [1, 0.95, 1] }
: { opacity: [0.9, 1, 0.9], scale: [1, 1.06, 1] }
: { opacity: 1 }
}
transition={{
duration: 2.2,
repeat: prefers ? 0 : Infinity,
ease: [0.22, 1, 0.36, 1],
delay: i * 0.05,
}}
filter="url(#glow)"
/>
</g>
))}
{/* A subtle “block” overlay on the top hub (appears/disappears) */}
{!prefers && (
<motion.g
initial={{ opacity: 0 }}
animate={{ opacity: [0, 0.7, 0] }}
transition={{ duration: 3.2, repeat: Infinity, ease: "easeInOut", delay: 0.8 }}
>
<circle
cx={nodes.top.x}
cy={nodes.top.y}
r={18}
fill="none"
stroke="#8b8b8b"
strokeWidth={2}
/>
<path
d={`M ${nodes.top.x - 10} ${nodes.top.y - 10} L ${nodes.top.x + 10} ${nodes.top.y + 10}
M ${nodes.top.x + 10} ${nodes.top.y - 10} L ${nodes.top.x - 10} ${nodes.top.y + 10}`}
stroke="#8b8b8b"
strokeWidth={2}
strokeLinecap="round"
/>
</motion.g>
)}
</svg>
</div>
);
}