merge runners into single project
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149
cmd/async_actor_tui.rs
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149
cmd/async_actor_tui.rs
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//! Terminal UI for Async Actor - Monitor and dispatch jobs to async actor with SAL modules
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//!
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//! This binary provides a TUI interface for monitoring and dispatching jobs to the async actor.
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use anyhow::{Result, Context};
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use clap::Parser;
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use log::{info, warn, error};
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use std::path::PathBuf;
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use std::process::{Child, Command};
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use tokio::signal;
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#[derive(Parser)]
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#[command(name = "async-actor-tui")]
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#[command(about = "Terminal UI for Async Actor - Monitor and dispatch jobs with SAL modules")]
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struct Args {
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/// Actor ID for this instance
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#[arg(short, long, default_value = "async_sal")]
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actor_id: String,
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/// Redis URL for job queue
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#[arg(short, long, default_value = "redis://localhost:6379")]
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redis_url: String,
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/// Database path
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#[arg(short, long, default_value = "/tmp/actor_db")]
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db_path: String,
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/// Default timeout in seconds for job execution
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#[arg(short, long, default_value = "300")]
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timeout: u64,
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/// Enable verbose logging
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#[arg(short, long)]
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verbose: bool,
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}
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/// Initialize logging based on verbosity level
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fn init_logging(verbose: bool) {
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if verbose {
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env_logger::Builder::from_default_env()
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.filter_level(log::LevelFilter::Debug)
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.init();
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} else {
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env_logger::Builder::from_default_env()
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.filter_level(log::LevelFilter::Info)
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.init();
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}
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}
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/// Spawn the async actor binary as a background process
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fn spawn_actor_process(args: &Args) -> Result<Child> {
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// Get the crate root directory
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let crate_root = std::env::var("CARGO_MANIFEST_DIR")
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.unwrap_or_else(|_| ".".to_string());
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let actor_path = PathBuf::from(crate_root).join("target/debug/async_actor");
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info!("🎬 Spawning async actor process: {}", actor_path.display());
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let mut cmd = Command::new(&actor_path);
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// Add command line arguments
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cmd.args(&[
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"--actor-id", &args.actor_id,
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"--db-path", &args.db_path,
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"--redis-url", &args.redis_url,
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"--timeout", &args.timeout.to_string(),
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]);
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// Redirect stdout and stderr to null to prevent logs from interfering with TUI
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cmd.stdout(std::process::Stdio::null())
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.stderr(std::process::Stdio::null());
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// Spawn the process
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let child = cmd
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.spawn()
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.with_context(|| format!("Failed to spawn async actor process: {}", actor_path.display()))?;
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info!("✅ Async actor process spawned with PID: {}", child.id());
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Ok(child)
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}
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/// Cleanup function to terminate actor process
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fn cleanup_actor_process(mut actor_process: Child) {
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info!("🧹 Cleaning up async actor process...");
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match actor_process.try_wait() {
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Ok(Some(status)) => {
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info!("Async actor process already exited with status: {}", status);
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}
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Ok(None) => {
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info!("Terminating async actor process...");
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if let Err(e) = actor_process.kill() {
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error!("Failed to kill async actor process: {}", e);
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} else {
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match actor_process.wait() {
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Ok(status) => info!("Async actor process terminated with status: {}", status),
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Err(e) => error!("Failed to wait for async actor process: {}", e),
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}
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}
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}
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Err(e) => {
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error!("Failed to check async actor process status: {}", e);
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}
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}
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}
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#[tokio::main]
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async fn main() -> Result<()> {
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let args = Args::parse();
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// Initialize logging
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init_logging(args.verbose);
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let crate_root = std::env::var("CARGO_MANIFEST_DIR")
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.unwrap_or_else(|_| ".".to_string());
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info!("🚀 Starting Async Actor TUI...");
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info!("Actor ID: {}", args.actor_id);
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info!("Actor Path: {}/target/debug/async_actor", crate_root);
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info!("Redis URL: {}", args.redis_url);
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info!("Database Path: {}", args.db_path);
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info!("Default Timeout: {}s", args.timeout);
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info!("Script Type: SAL (System Abstraction Layer)");
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// Spawn the actor process first
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let actor_process = spawn_actor_process(&args)?;
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// Give the actor a moment to start up
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tokio::time::sleep(tokio::time::Duration::from_millis(500)).await;
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info!("📋 Async Actor TUI is running. The actor processes jobs concurrently.");
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info!("💡 Use Redis CLI or job submission tools to send jobs to queue: actor_queue:{}", args.actor_id);
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info!("🔄 Jobs will be processed with SAL modules (system operations)");
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info!("⏱️ Each job has a timeout of {}s", args.timeout);
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info!("📊 Multiple jobs can run simultaneously");
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info!("Press Ctrl+C to exit...");
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// Wait for Ctrl+C
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let result = tokio::select! {
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_ = signal::ctrl_c() => {
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info!("Received Ctrl+C, shutting down...");
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Ok(())
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}
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};
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// Clean up the actor process
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cleanup_actor_process(actor_process);
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result
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}
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