// // Chart extension for making the bars rounded // Code from: https://codepen.io/jedtrow/full/ygRYgo // Chart.elements.Rectangle.prototype.draw = function () { var ctx = this._chart.ctx; var vm = this._view; var left, right, top, bottom, signX, signY, borderSkipped, radius; var borderWidth = vm.borderWidth; // Set Radius Here // If radius is large enough to cause drawing errors a max radius is imposed var cornerRadius = 6; if (!vm.horizontal) { // bar left = vm.x - vm.width / 2; right = vm.x + vm.width / 2; top = vm.y; bottom = vm.base; signX = 1; signY = bottom > top ? 1 : -1; borderSkipped = vm.borderSkipped || "bottom"; } else { // horizontal bar left = vm.base; right = vm.x; top = vm.y - vm.height / 2; bottom = vm.y + vm.height / 2; signX = right > left ? 1 : -1; signY = 1; borderSkipped = vm.borderSkipped || "left"; } // Canvas doesn't allow us to stroke inside the width so we can // adjust the sizes to fit if we're setting a stroke on the line if (borderWidth) { // borderWidth shold be less than bar width and bar height. var barSize = Math.min(Math.abs(left - right), Math.abs(top - bottom)); borderWidth = borderWidth > barSize ? barSize : borderWidth; var halfStroke = borderWidth / 2; // Adjust borderWidth when bar top position is near vm.base(zero). var borderLeft = left + (borderSkipped !== "left" ? halfStroke * signX : 0); var borderRight = right + (borderSkipped !== "right" ? -halfStroke * signX : 0); var borderTop = top + (borderSkipped !== "top" ? halfStroke * signY : 0); var borderBottom = bottom + (borderSkipped !== "bottom" ? -halfStroke * signY : 0); // not become a vertical line? if (borderLeft !== borderRight) { top = borderTop; bottom = borderBottom; } // not become a horizontal line? if (borderTop !== borderBottom) { left = borderLeft; right = borderRight; } } ctx.beginPath(); ctx.fillStyle = vm.backgroundColor; ctx.strokeStyle = vm.borderColor; ctx.lineWidth = borderWidth; // Corner points, from bottom-left to bottom-right clockwise // | 1 2 | // | 0 3 | var corners = [ [left, bottom], [left, top], [right, top], [right, bottom], ]; // Find first (starting) corner with fallback to 'bottom' var borders = ["bottom", "left", "top", "right"]; var startCorner = borders.indexOf(borderSkipped, 0); if (startCorner === -1) { startCorner = 0; } function cornerAt(index) { return corners[(startCorner + index) % 4]; } // Draw rectangle from 'startCorner' var corner = cornerAt(0); ctx.moveTo(corner[0], corner[1]); for (var i = 1; i < 4; i++) { corner = cornerAt(i); nextCornerId = i + 1; if (nextCornerId == 4) { nextCornerId = 0; } nextCorner = cornerAt(nextCornerId); width = corners[2][0] - corners[1][0]; height = corners[0][1] - corners[1][1]; x = corners[1][0]; y = corners[1][1]; var radius = cornerRadius; // Fix radius being too large if (radius > height / 2) { radius = height / 2; } if (radius > width / 2) { radius = width / 2; } ctx.moveTo(x + radius, y); ctx.lineTo(x + width - radius, y); ctx.quadraticCurveTo(x + width, y, x + width, y + radius); ctx.lineTo(x + width, y + height - radius); ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height); ctx.lineTo(x + radius, y + height); ctx.quadraticCurveTo(x, y + height, x, y + height - radius); ctx.lineTo(x, y + radius); ctx.quadraticCurveTo(x, y, x + radius, y); } ctx.fill(); if (borderWidth) { ctx.stroke(); } };