heroweb/poc/in/assets/js/globe.js

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JavaScript
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2024-09-02 05:28:06 +00:00
if (document.getElementById("globe")) {
(function () {
const container = document.getElementById("globe");
const canvas = container.getElementsByTagName("canvas")[0];
const globeRadius = 100;
const globeWidth = 4098 / 2;
const globeHeight = 1968 / 2;
function convertFlatCoordsToSphereCoords(x, y) {
let latitude = ((x - globeWidth) / globeWidth) * -180;
let longitude = ((y - globeHeight) / globeHeight) * -90;
latitude = (latitude * Math.PI) / 180;
longitude = (longitude * Math.PI) / 180;
const radius = Math.cos(longitude) * globeRadius;
return {
x: Math.cos(latitude) * radius,
y: Math.sin(longitude) * globeRadius,
z: Math.sin(latitude) * radius,
};
}
function makeMagic(points) {
const { width, height } = container.getBoundingClientRect();
// 1. Setup scene
const scene = new THREE.Scene();
// 2. Setup camera
const camera = new THREE.PerspectiveCamera(45, width / height);
// 3. Setup renderer
const renderer = new THREE.WebGLRenderer({
canvas,
antialias: true,
});
renderer.setSize(width, height);
// 4. Add points to canvas
// - Single geometry to contain all points.
const mergedGeometry = new THREE.Geometry();
// - Material that the dots will be made of.
const pointGeometry = new THREE.SphereGeometry(0.5, 1, 1);
const pointMaterial = new THREE.MeshBasicMaterial({
color: "#989db5",
});
for (let point of points) {
const { x, y, z } = convertFlatCoordsToSphereCoords(point.x, point.y, width, height);
if (x && y && z) {
pointGeometry.translate(x, y, z);
mergedGeometry.merge(pointGeometry);
pointGeometry.translate(-x, -y, -z);
}
}
const globeShape = new THREE.Mesh(mergedGeometry, pointMaterial);
scene.add(globeShape);
container.classList.add("peekaboo");
// Setup orbital controls
camera.orbitControls = new THREE.OrbitControls(camera, canvas);
camera.orbitControls.enableKeys = false;
camera.orbitControls.enablePan = false;
camera.orbitControls.enableZoom = false;
camera.orbitControls.enableDamping = false;
camera.orbitControls.enableRotate = true;
camera.orbitControls.autoRotate = true;
camera.position.z = -265;
function animate() {
// orbitControls.autoRotate is enabled so orbitControls.update
// must be called inside animation loop.
camera.orbitControls.update();
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
}
function hasWebGL() {
const gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
if (gl && gl instanceof WebGLRenderingContext) {
return true;
} else {
return false;
}
}
function init() {
if (hasWebGL()) {
window;
window
.fetch("https://raw.githubusercontent.com/creativetimofficial/public-assets/master/soft-ui-dashboard-pro/assets/js/points.json")
.then((response) => response.json())
.then((data) => {
makeMagic(data.points);
});
}
}
init();
})();
}