heroweb/templatesrcpoc/assets/js/plugins/Chart.extension.js

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2024-09-02 06:01:44 +00:00
//
// Chart extension for making the bars rounded
// Code from: https://codepen.io/jedtrow/full/ygRYgo
//
Chart.elements.Rectangle.prototype.draw = function () {
var ctx = this._chart.ctx;
var vm = this._view;
var left, right, top, bottom, signX, signY, borderSkipped, radius;
var borderWidth = vm.borderWidth;
// Set Radius Here
// If radius is large enough to cause drawing errors a max radius is imposed
var cornerRadius = 6;
if (!vm.horizontal) {
// bar
left = vm.x - vm.width / 2;
right = vm.x + vm.width / 2;
top = vm.y;
bottom = vm.base;
signX = 1;
signY = bottom > top ? 1 : -1;
borderSkipped = vm.borderSkipped || "bottom";
} else {
// horizontal bar
left = vm.base;
right = vm.x;
top = vm.y - vm.height / 2;
bottom = vm.y + vm.height / 2;
signX = right > left ? 1 : -1;
signY = 1;
borderSkipped = vm.borderSkipped || "left";
}
// Canvas doesn't allow us to stroke inside the width so we can
// adjust the sizes to fit if we're setting a stroke on the line
if (borderWidth) {
// borderWidth shold be less than bar width and bar height.
var barSize = Math.min(Math.abs(left - right), Math.abs(top - bottom));
borderWidth = borderWidth > barSize ? barSize : borderWidth;
var halfStroke = borderWidth / 2;
// Adjust borderWidth when bar top position is near vm.base(zero).
var borderLeft = left + (borderSkipped !== "left" ? halfStroke * signX : 0);
var borderRight = right + (borderSkipped !== "right" ? -halfStroke * signX : 0);
var borderTop = top + (borderSkipped !== "top" ? halfStroke * signY : 0);
var borderBottom = bottom + (borderSkipped !== "bottom" ? -halfStroke * signY : 0);
// not become a vertical line?
if (borderLeft !== borderRight) {
top = borderTop;
bottom = borderBottom;
}
// not become a horizontal line?
if (borderTop !== borderBottom) {
left = borderLeft;
right = borderRight;
}
}
ctx.beginPath();
ctx.fillStyle = vm.backgroundColor;
ctx.strokeStyle = vm.borderColor;
ctx.lineWidth = borderWidth;
// Corner points, from bottom-left to bottom-right clockwise
// | 1 2 |
// | 0 3 |
var corners = [
[left, bottom],
[left, top],
[right, top],
[right, bottom],
];
// Find first (starting) corner with fallback to 'bottom'
var borders = ["bottom", "left", "top", "right"];
var startCorner = borders.indexOf(borderSkipped, 0);
if (startCorner === -1) {
startCorner = 0;
}
function cornerAt(index) {
return corners[(startCorner + index) % 4];
}
// Draw rectangle from 'startCorner'
var corner = cornerAt(0);
ctx.moveTo(corner[0], corner[1]);
for (var i = 1; i < 4; i++) {
corner = cornerAt(i);
nextCornerId = i + 1;
if (nextCornerId == 4) {
nextCornerId = 0;
}
nextCorner = cornerAt(nextCornerId);
width = corners[2][0] - corners[1][0];
height = corners[0][1] - corners[1][1];
x = corners[1][0];
y = corners[1][1];
var radius = cornerRadius;
// Fix radius being too large
if (radius > height / 2) {
radius = height / 2;
}
if (radius > width / 2) {
radius = width / 2;
}
ctx.moveTo(x + radius, y);
ctx.lineTo(x + width - radius, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
ctx.lineTo(x + width, y + height - radius);
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
ctx.lineTo(x + radius, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
ctx.lineTo(x, y + radius);
ctx.quadraticCurveTo(x, y, x + radius, y);
}
ctx.fill();
if (borderWidth) {
ctx.stroke();
}
};