feat: add interactive stacked cube components with hover descriptions
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										308
									
								
								src/components/ui/dotted-glow-background.tsx
									
									
									
									
									
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										308
									
								
								src/components/ui/dotted-glow-background.tsx
									
									
									
									
									
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"use client";
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import React, { useEffect, useRef, useState } from "react";
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type DottedGlowBackgroundProps = {
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  className?: string;
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  /** distance between dot centers in pixels */
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  gap?: number;
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  /** base radius of each dot in CSS px */
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  radius?: number;
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  /** dot color (will pulse by alpha) */
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  color?: string;
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  /** optional dot color for dark mode */
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  darkColor?: string;
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  /** shadow/glow color for bright dots */
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  glowColor?: string;
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  /** optional glow color for dark mode */
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  darkGlowColor?: string;
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  /** optional CSS variable name for light dot color (e.g. --color-zinc-900) */
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  colorLightVar?: string;
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  /** optional CSS variable name for dark dot color (e.g. --color-zinc-100) */
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  colorDarkVar?: string;
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  /** optional CSS variable name for light glow color */
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  glowColorLightVar?: string;
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  /** optional CSS variable name for dark glow color */
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  glowColorDarkVar?: string;
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  /** global opacity for the whole layer */
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  opacity?: number;
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  /** background radial fade opacity (0 = transparent background) */
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  backgroundOpacity?: number;
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  /** minimum per-dot speed in rad/s */
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  speedMin?: number;
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  /** maximum per-dot speed in rad/s */
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  speedMax?: number;
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  /** global speed multiplier for all dots */
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  speedScale?: number;
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};
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/**
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 * Canvas-based dotted background that randomly glows and dims.
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 * - Uses a stable grid of dots.
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 * - Each dot gets its own phase + speed producing organic shimmering.
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 * - Handles high-DPI and resizes via ResizeObserver.
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 */
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export function DottedGlowBackground({
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  className,
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  gap = 12,
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  radius = 2,
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  color = "rgba(0,0,0,0.7)",
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  darkColor,
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  glowColor = "rgba(0, 170, 255, 0.85)",
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  darkGlowColor,
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  colorLightVar,
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  colorDarkVar,
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  glowColorLightVar,
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  glowColorDarkVar,
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  opacity = 0.6,
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  backgroundOpacity = 0,
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  speedMin = 0.4,
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  speedMax = 1.3,
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  speedScale = 1,
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}: DottedGlowBackgroundProps) {
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  const canvasRef = useRef<HTMLCanvasElement | null>(null);
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  const containerRef = useRef<HTMLDivElement | null>(null);
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  const [resolvedColor, setResolvedColor] = useState<string>(color);
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  const [resolvedGlowColor, setResolvedGlowColor] = useState<string>(glowColor);
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  // Resolve CSS variable value from the container or root
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  const resolveCssVariable = (
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    el: Element,
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    variableName?: string,
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  ): string | null => {
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    if (!variableName) return null;
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    const normalized = variableName.startsWith("--")
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      ? variableName
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      : `--${variableName}`;
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    const fromEl = getComputedStyle(el as Element)
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      .getPropertyValue(normalized)
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      .trim();
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    if (fromEl) return fromEl;
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    const root = document.documentElement;
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    const fromRoot = getComputedStyle(root).getPropertyValue(normalized).trim();
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    return fromRoot || null;
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  };
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  const detectDarkMode = (): boolean => {
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    const root = document.documentElement;
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    if (root.classList.contains("dark")) return true;
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    if (root.classList.contains("light")) return false;
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    return (
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      window.matchMedia &&
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      window.matchMedia("(prefers-color-scheme: dark)").matches
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    );
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  };
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  // Keep resolved colors in sync with theme changes and prop updates
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  useEffect(() => {
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    const container = containerRef.current ?? document.documentElement;
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    const compute = () => {
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      const isDark = detectDarkMode();
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      let nextColor: string = color;
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      let nextGlow: string = glowColor;
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      if (isDark) {
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        const varDot = resolveCssVariable(container, colorDarkVar);
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        const varGlow = resolveCssVariable(container, glowColorDarkVar);
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        nextColor = varDot || darkColor || nextColor;
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        nextGlow = varGlow || darkGlowColor || nextGlow;
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      } else {
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        const varDot = resolveCssVariable(container, colorLightVar);
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        const varGlow = resolveCssVariable(container, glowColorLightVar);
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        nextColor = varDot || nextColor;
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        nextGlow = varGlow || nextGlow;
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      }
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      setResolvedColor(nextColor);
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      setResolvedGlowColor(nextGlow);
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    };
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    compute();
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    const mql = window.matchMedia
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      ? window.matchMedia("(prefers-color-scheme: dark)")
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      : null;
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    const handleMql = () => compute();
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    mql?.addEventListener?.("change", handleMql);
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    const mo = new MutationObserver(() => compute());
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    mo.observe(document.documentElement, {
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      attributes: true,
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      attributeFilter: ["class", "style"],
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    });
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    return () => {
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      mql?.removeEventListener?.("change", handleMql);
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      mo.disconnect();
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    };
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  }, [
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    color,
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    darkColor,
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    glowColor,
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    darkGlowColor,
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    colorLightVar,
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    colorDarkVar,
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    glowColorLightVar,
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    glowColorDarkVar,
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  ]);
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  useEffect(() => {
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    const el = canvasRef.current;
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    const container = containerRef.current;
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    if (!el || !container) return;
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    const ctx = el.getContext("2d");
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    if (!ctx) return;
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    let raf = 0;
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    let stopped = false;
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    const dpr = Math.max(1, window.devicePixelRatio || 1);
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    const resize = () => {
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      const { width, height } = container.getBoundingClientRect();
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      el.width = Math.max(1, Math.floor(width * dpr));
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      el.height = Math.max(1, Math.floor(height * dpr));
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      el.style.width = `${Math.floor(width)}px`;
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      el.style.height = `${Math.floor(height)}px`;
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      ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
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    };
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    const ro = new ResizeObserver(resize);
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    ro.observe(container);
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    resize();
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    // Precompute dot metadata for a medium-sized grid and regenerate on resize
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    let dots: { x: number; y: number; phase: number; speed: number }[] = [];
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    const regenDots = () => {
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      dots = [];
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      const { width, height } = container.getBoundingClientRect();
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      const cols = Math.ceil(width / gap) + 2;
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      const rows = Math.ceil(height / gap) + 2;
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      const min = Math.min(speedMin, speedMax);
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      const max = Math.max(speedMin, speedMax);
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      for (let i = -1; i < cols; i++) {
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        for (let j = -1; j < rows; j++) {
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          const x = i * gap + (j % 2 === 0 ? 0 : gap * 0.5); // offset every other row
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          const y = j * gap;
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          // Randomize phase and speed slightly per dot
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          const phase = Math.random() * Math.PI * 2;
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          const span = Math.max(max - min, 0);
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          const speed = min + Math.random() * span; // configurable rad/s
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          dots.push({ x, y, phase, speed });
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        }
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      }
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    };
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    const regenThrottled = () => {
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      regenDots();
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    };
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    regenDots();
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    let last = performance.now();
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    const draw = (now: number) => {
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      if (stopped) return;
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      const dt = (now - last) / 1000; // seconds
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      last = now;
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      const { width, height } = container.getBoundingClientRect();
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      ctx.clearRect(0, 0, el.width, el.height);
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      ctx.globalAlpha = opacity;
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      // optional subtle background fade for depth (defaults to 0 = transparent)
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      if (backgroundOpacity > 0) {
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        const grad = ctx.createRadialGradient(
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          width * 0.5,
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          height * 0.4,
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          Math.min(width, height) * 0.1,
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          width * 0.5,
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          height * 0.5,
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          Math.max(width, height) * 0.7,
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        );
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        grad.addColorStop(0, "rgba(0,0,0,0)");
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        grad.addColorStop(
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          1,
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          `rgba(0,0,0,${Math.min(Math.max(backgroundOpacity, 0), 1)})`,
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        );
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        ctx.fillStyle = grad as unknown as CanvasGradient;
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        ctx.fillRect(0, 0, width, height);
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      }
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      // animate dots
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      ctx.save();
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      ctx.fillStyle = resolvedColor;
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      const time = (now / 1000) * Math.max(speedScale, 0);
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      for (let i = 0; i < dots.length; i++) {
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        const d = dots[i];
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        // Linear triangle wave 0..1..0 for linear glow/dim
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        const mod = (time * d.speed + d.phase) % 2;
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        const lin = mod < 1 ? mod : 2 - mod; // 0..1..0
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        const a = 0.25 + 0.55 * lin; // 0.25..0.8 linearly
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        // draw glow when bright
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        if (a > 0.6) {
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          const glow = (a - 0.6) / 0.4; // 0..1
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          ctx.shadowColor = resolvedGlowColor;
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          ctx.shadowBlur = 6 * glow;
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        } else {
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          ctx.shadowColor = "transparent";
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          ctx.shadowBlur = 0;
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        }
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        ctx.globalAlpha = a * opacity;
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        ctx.beginPath();
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        ctx.arc(d.x, d.y, radius, 0, Math.PI * 2);
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        ctx.fill();
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      }
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      ctx.restore();
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      raf = requestAnimationFrame(draw);
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    };
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    const handleResize = () => {
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      resize();
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      regenThrottled();
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    };
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    window.addEventListener("resize", handleResize);
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    raf = requestAnimationFrame(draw);
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    return () => {
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      stopped = true;
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      cancelAnimationFrame(raf);
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      window.removeEventListener("resize", handleResize);
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      ro.disconnect();
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    };
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  }, [
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    gap,
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    radius,
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    resolvedColor,
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    resolvedGlowColor,
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    opacity,
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    backgroundOpacity,
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    speedMin,
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    speedMax,
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    speedScale,
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  ]);
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  return (
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    <div
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      ref={containerRef}
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      className={className}
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      style={{ position: "absolute", inset: 0 }}
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    >
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      <canvas
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        ref={canvasRef}
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        style={{ display: "block", width: "100%", height: "100%" }}
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      />
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    </div>
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  );
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}
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export default DottedGlowBackground;
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