47 KiB
Modules
Every file in the root of a folder is part of the same module. Simple programs don't need to specify module name, in which case it defaults to 'main'.
See symbol visibility, Access modifiers.
Create modules
V is a very modular language. Creating reusable modules is encouraged and is quite easy to do. To create a new module, create a directory with your module's name containing .v files with code:
cd ~/code/modules
mkdir mymodule
vim mymodule/myfile.v
// myfile.v
module mymodule
// To export a function we have to use `pub`
pub fn say_hi() {
println('hello from mymodule!')
}
All items inside a module can be used between the files of a module regardless of whether or
not they are prefaced with the pub keyword.
// myfile2.v
module mymodule
pub fn say_hi_and_bye() {
say_hi() // from myfile.v
println('goodbye from mymodule')
}
You can now use mymodule in your code:
import mymodule
fn main() {
mymodule.say_hi()
mymodule.say_hi_and_bye()
}
- Module names should be short, under 10 characters.
- Module names must use
snake_case. - Circular imports are not allowed.
- You can have as many .v files in a module as you want.
- You can create modules anywhere.
- All modules are compiled statically into a single executable.
Special considerations for project folders
For the top level project folder (the one, compiled with v .), and only
that folder, you can have several .v files, that may be mentioning different modules
with module main, module abc etc
This is to ease the prototyping workflow in that folder:
- you can start developing some new project with a single .v file
- split functionality as necessary to different .v files in the same folder
- when that makes logical sense to be further organised, put them into their own directory module.
Note that in ordinary modules, all .v files must start with module name_of_folder.
init functions
If you want a module to automatically call some setup/initialization code when it is imported,
you can define a module init function:
fn init() {
// your setup code here ...
}
The init function cannot be public - it will be called automatically by V, just once, no matter
how many times the module was imported in your program. This feature is particularly useful for
initializing a C library.
cleanup functions
If you want a module to automatically call some cleanup/deinitialization code, when your program
ends, you can define a module cleanup function:
fn cleanup() {
// your deinitialisation code here ...
}
Just like the init function, the cleanup function for a module cannot be public - it will be
called automatically, when your program ends, once per module, even if the module was imported
transitively by other modules several times, in the reverse order of the init calls.
Type Declarations
Type aliases
To define a new type NewType as an alias for ExistingType,
do type NewType = ExistingType.
This is a special case of a sum type declaration.
Enums
enum Color as u8 {
red
green
blue
}
mut color := Color.red
// V knows that `color` is a `Color`. No need to use `color = Color.green` here.
color = .green
println(color) // "green"
match color {
.red { println('the color was red') }
.green { println('the color was green') }
.blue { println('the color was blue') }
}
The enum type can be any integer type, but can be omitted, if it is int: enum Color {.
Enum match must be exhaustive or have an else branch.
This ensures that if a new enum field is added, it's handled everywhere in the code.
Enum fields cannot re-use reserved keywords. However, reserved keywords may be escaped with an @.
enum Color {
@none
red
green
blue
}
color := Color.@none
println(color)
Integers may be assigned to enum fields.
enum Grocery {
apple
orange = 5
pear
}
g1 := int(Grocery.apple)
g2 := int(Grocery.orange)
g3 := int(Grocery.pear)
println('Grocery IDs: ${g1}, ${g2}, ${g3}')
Output: Grocery IDs: 0, 5, 6.
Operations are not allowed on enum variables; they must be explicitly cast to int.
Enums can have methods, just like structs.
enum Cycle {
one
two
three
}
fn (c Cycle) next() Cycle {
match c {
.one {
return .two
}
.two {
return .three
}
.three {
return .one
}
}
}
mut c := Cycle.one
for _ in 0 .. 10 {
println(c)
c = c.next()
}
Output:
one
two
three
one
two
three
one
two
three
one
Enums can be created from string or integer value and converted into string
enum Cycle {
one
two = 2
three
}
// Create enum from value
println(Cycle.from(10) or { Cycle.three })
println(Cycle.from('two')!)
// Convert an enum value to a string
println(Cycle.one.str())
Output:
three
two
one
Function Types
You can use type aliases for naming specific function signatures - for example:
type Filter = fn (string) string
This works like any other type - for example, a function can accept an argument of a function type:
type Filter = fn (string) string
fn filter(s string, f Filter) string {
return f(s)
}
V has duck-typing, so functions don't need to declare compatibility with a function type - they just have to be compatible:
fn uppercase(s string) string {
return s.to_upper()
}
// now `uppercase` can be used everywhere where Filter is expected
Compatible functions can also be explicitly cast to a function type:
my_filter := Filter(uppercase)
The cast here is purely informational - again, duck-typing means that the resulting type is the same without an explicit cast:
my_filter := uppercase
You can pass the assigned function as an argument:
println(filter('Hello world', my_filter)) // prints `HELLO WORLD`
And you could of course have passed it directly as well, without using a local variable:
println(filter('Hello world', uppercase))
And this works with anonymous functions as well:
println(filter('Hello world', fn (s string) string {
return s.to_upper()
}))
You can see the complete example here.
Interfaces
// interface-example.1
struct Dog {
breed string
}
fn (d Dog) speak() string {
return 'woof'
}
struct Cat {
breed string
}
fn (c Cat) speak() string {
return 'meow'
}
// unlike Go, but like TypeScript, V's interfaces can define both fields and methods.
interface Speaker {
breed string
speak() string
}
fn main() {
dog := Dog{'Leonberger'}
cat := Cat{'Siamese'}
mut arr := []Speaker{}
arr << dog
arr << cat
for item in arr {
println('a ${item.breed} says: ${item.speak()}')
}
}
Implement an interface
A type implements an interface by implementing its methods and fields. There is no explicit declaration of intent, no "implements" keyword.
An interface can have a mut: section. Implementing types will need
to have a mut receiver, for methods declared in the mut: section
of an interface.
// interface-example.2
module main
interface Foo {
write(string) string
}
// => the method signature of a type, implementing interface Foo should be:
// `fn (s Type) write(a string) string`
interface Bar {
mut:
write(string) string
}
// => the method signature of a type, implementing interface Bar should be:
// `fn (mut s Type) write(a string) string`
struct MyStruct {}
// MyStruct implements the interface Foo, but *not* interface Bar
fn (s MyStruct) write(a string) string {
return a
}
fn main() {
s1 := MyStruct{}
fn1(s1)
// fn2(s1) -> compile error, since MyStruct does not implement Bar
}
fn fn1(s Foo) {
println(s.write('Foo'))
}
// fn fn2(s Bar) { // does not match
// println(s.write('Foo'))
// }
Casting an interface
We can test the underlying type of an interface using dynamic cast operators.
Note
Dynamic cast converts variable
sinto a pointer inside theifstatements in this example:
// interface-example.3 (continued from interface-example.1)
interface Something {}
fn announce(s Something) {
if s is Dog {
println('a ${s.breed} dog') // `s` is automatically cast to `Dog` (smart cast)
} else if s is Cat {
println('a cat speaks ${s.speak()}')
} else {
println('something else')
}
}
fn main() {
dog := Dog{'Leonberger'}
cat := Cat{'Siamese'}
announce(dog)
announce(cat)
}
// interface-example.4
interface IFoo {
foo()
}
interface IBar {
bar()
}
// implements only IFoo
struct SFoo {}
fn (sf SFoo) foo() {}
// implements both IFoo and IBar
struct SFooBar {}
fn (sfb SFooBar) foo() {}
fn (sfb SFooBar) bar() {
dump('This implements IBar')
}
fn main() {
mut arr := []IFoo{}
arr << SFoo{}
arr << SFooBar{}
for a in arr {
dump(a)
// In order to execute instances that implements IBar.
if a is IBar {
a.bar()
}
}
}
For more information, see Dynamic casts.
Interface method definitions
Also unlike Go, an interface can have its own methods, similar to how
structs can have their methods. These 'interface methods' do not have
to be implemented, by structs which implement that interface.
They are just a convenient way to write i.some_function() instead of
some_function(i), similar to how struct methods can be looked at, as
a convenience for writing s.xyz() instead of xyz(s).
Note
This feature is NOT a "default implementation" like in C#.
For example, if a struct cat is wrapped in an interface a, that has
implemented a method with the same name speak, as a method implemented by
the struct, and you do a.speak(), only the interface method is called:
interface Adoptable {}
fn (a Adoptable) speak() string {
return 'adopt me!'
}
struct Cat {}
fn (c Cat) speak() string {
return 'meow!'
}
struct Dog {}
fn main() {
cat := Cat{}
assert dump(cat.speak()) == 'meow!'
a := Adoptable(cat)
assert dump(a.speak()) == 'adopt me!' // call Adoptable's `speak`
if a is Cat {
// Inside this `if` however, V knows that `a` is not just any
// kind of Adoptable, but actually a Cat, so it will use the
// Cat `speak`, NOT the Adoptable `speak`:
dump(a.speak()) // meow!
}
b := Adoptable(Dog{})
assert dump(b.speak()) == 'adopt me!' // call Adoptable's `speak`
// if b is Dog {
// dump(b.speak()) // error: unknown method or field: Dog.speak
// }
}
Embedded interface
Interfaces support embedding, just like structs:
pub interface Reader {
mut:
read(mut buf []u8) ?int
}
pub interface Writer {
mut:
write(buf []u8) ?int
}
// ReaderWriter embeds both Reader and Writer.
// The effect is the same as copy/pasting all of the
// Reader and all of the Writer methods/fields into
// ReaderWriter.
pub interface ReaderWriter {
Reader
Writer
}
Sum types
A sum type instance can hold a value of several different types. Use the type
keyword to declare a sum type:
struct Moon {}
struct Mars {}
struct Venus {}
type World = Mars | Moon | Venus
sum := World(Moon{})
assert sum.type_name() == 'Moon'
println(sum)
The built-in method type_name returns the name of the currently held
type.
With sum types you could build recursive structures and write concise but powerful code on them.
// V's binary tree
struct Empty {}
struct Node {
value f64
left Tree
right Tree
}
type Tree = Empty | Node
// sum up all node values
fn sum(tree Tree) f64 {
return match tree {
Empty { 0 }
Node { tree.value + sum(tree.left) + sum(tree.right) }
}
}
fn main() {
left := Node{0.2, Empty{}, Empty{}}
right := Node{0.3, Empty{}, Node{0.4, Empty{}, Empty{}}}
tree := Node{0.5, left, right}
println(sum(tree)) // 0.2 + 0.3 + 0.4 + 0.5 = 1.4
}
Dynamic casts
To check whether a sum type instance holds a certain type, use sum is Type.
To cast a sum type to one of its variants you can use sum as Type:
struct Moon {}
struct Mars {}
struct Venus {}
type World = Mars | Moon | Venus
fn (m Mars) dust_storm() bool {
return true
}
fn main() {
mut w := World(Moon{})
assert w is Moon
w = Mars{}
// use `as` to access the Mars instance
mars := w as Mars
if mars.dust_storm() {
println('bad weather!')
}
}
as will panic if w doesn't hold a Mars instance.
A safer way is to use a smart cast.
Smart casting
if w is Mars {
assert typeof(w).name == 'Mars'
if w.dust_storm() {
println('bad weather!')
}
}
w has type Mars inside the body of the if statement. This is
known as flow-sensitive typing.
If w is a mutable identifier, it would be unsafe if the compiler smart casts it without a warning.
That's why you have to declare a mut before the is expression:
if mut w is Mars {
assert typeof(w).name == 'Mars'
if w.dust_storm() {
println('bad weather!')
}
}
Otherwise w would keep its original type.
This works for both simple variables and complex expressions like
user.name
Matching sum types
You can also use match to determine the variant:
struct Moon {}
struct Mars {}
struct Venus {}
type World = Mars | Moon | Venus
fn open_parachutes(n int) {
println(n)
}
fn land(w World) {
match w {
Moon {} // no atmosphere
Mars {
// light atmosphere
open_parachutes(3)
}
Venus {
// heavy atmosphere
open_parachutes(1)
}
}
}
match must have a pattern for each variant or have an else branch.
struct Moon {}
struct Mars {}
struct Venus {}
type World = Moon | Mars | Venus
fn (m Moon) moon_walk() {}
fn (m Mars) shiver() {}
fn (v Venus) sweat() {}
fn pass_time(w World) {
match w {
// using the shadowed match variable, in this case `w` (smart cast)
Moon { w.moon_walk() }
Mars { w.shiver() }
else {}
}
}
Option/Result types and error handling
Option types are for types which may represent none. Result types may
represent an error returned from a function.
Option types are declared by prepending ? to the type name: ?Type.
Result types use !: !Type.
struct User {
id int
name string
}
struct Repo {
users []User
}
fn (r Repo) find_user_by_id(id int) !User {
for user in r.users {
if user.id == id {
// V automatically wraps this into a result or option type
return user
}
}
return error('User ${id} not found')
}
// A version of the function using an option
fn (r Repo) find_user_by_id2(id int) ?User {
for user in r.users {
if user.id == id {
return user
}
}
return none
}
fn main() {
repo := Repo{
users: [User{1, 'Andrew'}, User{2, 'Bob'}, User{10, 'Charles'}]
}
user := repo.find_user_by_id(10) or { // Option/Result types must be handled by `or` blocks
println(err)
return
}
println(user.id) // "10"
println(user.name) // "Charles"
user2 := repo.find_user_by_id2(10) or { return }
// To create an Option var directly:
my_optional_int := ?int(none)
my_optional_string := ?string(none)
my_optional_user := ?User(none)
}
V used to combine Option and Result into one type, now they are separate.
The amount of work required to "upgrade" a function to an option/result function is minimal;
you have to add a ? or ! to the return type and return none or an error (respectively)
when something goes wrong.
This is the primary mechanism for error handling in V. They are still values, like in Go,
but the advantage is that errors can't be unhandled, and handling them is a lot less verbose.
Unlike other languages, V does not handle exceptions with throw/try/catch blocks.
err is defined inside an or block and is set to the string message passed
to the error() function.
user := repo.find_user_by_id(7) or {
println(err) // "User 7 not found"
return
}
Options/results when returning multiple values
Only one Option or Result is allowed to be returned from a function. It is
possible to return multiple values and still signal an error.
fn multireturn(v int) !(int, int) {
if v < 0 {
return error('must be positive')
}
return v, v * v
}
Handling options/results
There are four ways of handling an option/result. The first method is to propagate the error:
import net.http
fn f(url string) !string {
resp := http.get(url)!
return resp.body
}
http.get returns !http.Response. Because ! follows the call, the
error will be propagated to the caller of f. When using ? after a
function call producing an option, the enclosing function must return
an option as well. If error propagation is used in the main()
function it will panic instead, since the error cannot be propagated
any further.
The body of f is essentially a condensed version of:
resp := http.get(url) or { return err }
return resp.body
The second method is to break from execution early:
user := repo.find_user_by_id(7) or { return }
Here, you can either call panic() or exit(), which will stop the execution of the
entire program, or use a control flow statement (return, break, continue, etc)
to break from the current block.
Note
breakandcontinuecan only be used inside aforloop.
V does not have a way to forcibly "unwrap" an option (as other languages do,
for instance Rust's unwrap() or Swift's !). To do this, use or { panic(err) } instead.
The third method is to provide a default value at the end of the or block.
In case of an error, that value would be assigned instead,
so it must have the same type as the content of the Option being handled.
fn do_something(s string) !string {
if s == 'foo' {
return 'foo'
}
return error('invalid string')
}
a := do_something('foo') or { 'default' } // a will be 'foo'
b := do_something('bar') or { 'default' } // b will be 'default'
println(a)
println(b)
The fourth method is to use if unwrapping:
import net.http
if resp := http.get('https://google.com') {
println(resp.body) // resp is a http.Response, not an option
} else {
println(err)
}
Above, http.get returns a !http.Response. resp is only in scope for the first
if branch. err is only in scope for the else branch.
Custom error types
V gives you the ability to define custom error types through the IError interface.
The interface requires two methods: msg() string and code() int. Every type that
implements these methods can be used as an error.
When defining a custom error type it is recommended to embed the builtin Error default
implementation. This provides an empty default implementation for both required methods,
so you only have to implement what you really need, and may provide additional utility
functions in the future.
struct PathError {
Error
path string
}
fn (err PathError) msg() string {
return 'Failed to open path: ${err.path}'
}
fn try_open(path string) ! {
// V automatically casts this to IError
return PathError{
path: path
}
}
fn main() {
try_open('/tmp') or { panic(err) }
}
Generics
struct Repo[T] {
db DB
}
struct User {
id int
name string
}
struct Post {
id int
user_id int
title string
body string
}
fn new_repo[T](db DB) Repo[T] {
return Repo[T]{db: db}
}
// This is a generic function. V will generate it for every type it's used with.
fn (r Repo[T]) find_by_id(id int) ?T {
table_name := T.name // in this example getting the name of the type gives us the table name
return r.db.query_one[T]('select * from ${table_name} where id = ?', id)
}
db := new_db()
users_repo := new_repo[User](db) // returns Repo[User]
posts_repo := new_repo[Post](db) // returns Repo[Post]
user := users_repo.find_by_id(1)? // find_by_id[User]
post := posts_repo.find_by_id(1)? // find_by_id[Post]
Currently generic function definitions must declare their type parameters, but in
future V will infer generic type parameters from single-letter type names in
runtime parameter types. This is why find_by_id can omit [T], because the
receiver argument r uses a generic type T.
Another example:
fn compare[T](a T, b T) int {
if a < b {
return -1
}
if a > b {
return 1
}
return 0
}
// compare[int]
println(compare(1, 0)) // Outputs: 1
println(compare(1, 1)) // 0
println(compare(1, 2)) // -1
// compare[string]
println(compare('1', '0')) // Outputs: 1
println(compare('1', '1')) // 0
println(compare('1', '2')) // -1
// compare[f64]
println(compare(1.1, 1.0)) // Outputs: 1
println(compare(1.1, 1.1)) // 0
println(compare(1.1, 1.2)) // -1
Concurrency
Spawning Concurrent Tasks
V's model of concurrency is going to be very similar to Go's.
For now, spawn foo() runs foo() concurrently in a different thread:
import math
fn p(a f64, b f64) { // ordinary function without return value
c := math.sqrt(a * a + b * b)
println(c)
}
fn main() {
spawn p(3, 4)
// p will be run in parallel thread
// It can also be written as follows
// spawn fn (a f64, b f64) {
// c := math.sqrt(a * a + b * b)
// println(c)
// }(3, 4)
}
Note
Threads rely on the machine's CPU (number of cores/threads). Be aware that OS threads spawned with
spawnhave limitations in regard to concurrency, including resource overhead and scalability issues, and might affect performance in cases of high thread count.
There's also a go keyword. Right now go foo() will be automatically renamed via vfmt
to spawn foo(), and there will be a way to launch a coroutine with go (a lightweight
thread managed by the runtime).
Sometimes it is necessary to wait until a parallel thread has finished. This can
be done by assigning a handle to the started thread and calling the wait() method
to this handle later:
import math
fn p(a f64, b f64) { // ordinary function without return value
c := math.sqrt(a * a + b * b)
println(c) // prints `5`
}
fn main() {
h := spawn p(3, 4)
// p() runs in parallel thread
h.wait()
// p() has definitely finished
}
This approach can also be used to get a return value from a function that is run in a parallel thread. There is no need to modify the function itself to be able to call it concurrently.
import math { sqrt }
fn get_hypot(a f64, b f64) f64 { // ordinary function returning a value
c := sqrt(a * a + b * b)
return c
}
fn main() {
g := spawn get_hypot(54.06, 2.08) // spawn thread and get handle to it
h1 := get_hypot(2.32, 16.74) // do some other calculation here
h2 := g.wait() // get result from spawned thread
println('Results: ${h1}, ${h2}') // prints `Results: 16.9, 54.1`
}
If there is a large number of tasks, it might be easier to manage them using an array of threads.
import time
fn task(id int, duration int) {
println('task ${id} begin')
time.sleep(duration * time.millisecond)
println('task ${id} end')
}
fn main() {
mut threads := []thread{}
threads << spawn task(1, 500)
threads << spawn task(2, 900)
threads << spawn task(3, 100)
threads.wait()
println('done')
}
// Output:
// task 1 begin
// task 2 begin
// task 3 begin
// task 3 end
// task 1 end
// task 2 end
// done
Additionally for threads that return the same type, calling wait()
on the thread array will return all computed values.
fn expensive_computing(i int) int {
return i * i
}
fn main() {
mut threads := []thread int{}
for i in 1 .. 10 {
threads << spawn expensive_computing(i)
}
// Join all tasks
r := threads.wait()
println('All jobs finished: ${r}')
}
// Output: All jobs finished: [1, 4, 9, 16, 25, 36, 49, 64, 81]
Channels
Channels are the preferred way to communicate between threads. V's channels work basically like
those in Go. You can push objects into a channel on one end and pop objects from the other end.
Channels can be buffered or unbuffered and it is possible to select from multiple channels.
Syntax and Usage
Channels have the type chan objtype. An optional buffer length can be specified as the cap field
in the declaration:
ch := chan int{} // unbuffered - "synchronous"
ch2 := chan f64{cap: 100} // buffer length 100
Channels do not have to be declared as mut. The buffer length is not part of the type but
a field of the individual channel object. Channels can be passed to threads like normal
variables:
fn f(ch chan int) {
// ...
}
fn main() {
ch := chan int{}
spawn f(ch)
// ...
}
Objects can be pushed to channels using the arrow operator. The same operator can be used to pop objects from the other end:
// make buffered channels so pushing does not block (if there is room in the buffer)
ch := chan int{cap: 1}
ch2 := chan f64{cap: 1}
n := 5
// push
ch <- n
ch2 <- 7.3
mut y := f64(0.0)
m := <-ch // pop creating new variable
y = <-ch2 // pop into existing variable
A channel can be closed to indicate that no further objects can be pushed. Any attempt
to do so will then result in a runtime panic (with the exception of select and
try_push() - see below). Attempts to pop will return immediately if the
associated channel has been closed and the buffer is empty. This situation can be
handled using an or {} block (see Handling options/results).
ch := chan int{}
ch2 := chan f64{}
// ...
ch.close()
// ...
m := <-ch or {
println('channel has been closed')
}
// propagate error
y := <-ch2 ?
Channel Select
The select command allows monitoring several channels at the same time
without noticeable CPU load. It consists of a list of possible transfers and associated branches
of statements - similar to the match command:
import time
fn main() {
ch := chan f64{}
ch2 := chan f64{}
ch3 := chan f64{}
mut b := 0.0
c := 1.0
// ... setup spawn threads that will send on ch/ch2
spawn fn (the_channel chan f64) {
time.sleep(5 * time.millisecond)
the_channel <- 1.0
}(ch)
spawn fn (the_channel chan f64) {
time.sleep(1 * time.millisecond)
the_channel <- 1.0
}(ch2)
spawn fn (the_channel chan f64) {
_ := <-the_channel
}(ch3)
select {
a := <-ch {
// do something with `a`
eprintln('> a: ${a}')
}
b = <-ch2 {
// do something with predeclared variable `b`
eprintln('> b: ${b}')
}
ch3 <- c {
// do something if `c` was sent
time.sleep(5 * time.millisecond)
eprintln('> c: ${c} was send on channel ch3')
}
500 * time.millisecond {
// do something if no channel has become ready within 0.5s
eprintln('> more than 0.5s passed without a channel being ready')
}
}
eprintln('> done')
}
The timeout branch is optional. If it is absent select waits for an unlimited amount of time.
It is also possible to proceed immediately if no channel is ready in the moment select is called
by adding an else { ... } branch. else and <timeout> are mutually exclusive.
The select command can be used as an expression of type bool
that becomes false if all channels are closed:
if select {
ch <- a {
// ...
}
} {
// channel was open
} else {
// channel is closed
}
Special Channel Features
For special purposes there are some builtin fields and methods:
struct Abc {
x int
}
a := 2.13
ch := chan f64{}
res := ch.try_push(a) // try to perform `ch <- a`
println(res)
l := ch.len // number of elements in queue
c := ch.cap // maximum queue length
is_closed := ch.closed // bool flag - has `ch` been closed
println(l)
println(c)
mut b := Abc{}
ch2 := chan Abc{}
res2 := ch2.try_pop(mut b) // try to perform `b = <-ch2`
The try_push/pop() methods will return immediately with one of the results
.success, .not_ready or .closed - dependent on whether the object has been transferred or
the reason why not.
Usage of these methods and fields in production is not recommended -
algorithms based on them are often subject to race conditions. Especially .len and
.closed should not be used to make decisions.
Use or branches, error propagation or select instead (see Syntax and Usage
and Channel Select above).
Shared Objects
Data can be exchanged between a thread and the calling thread via a shared variable.
Such variables should be created as shared and passed to the thread as such, too.
The underlying struct contains a hidden mutex that allows locking concurrent access
using rlock for read-only and lock for read/write access.
struct St {
mut:
x int // data to be shared
}
fn (shared b St) g() {
lock b {
// read/modify/write b.x
}
}
fn main() {
shared a := St{
x: 10
}
spawn a.g()
// ...
rlock a {
// read a.x
}
}
Shared variables must be structs, arrays or maps.
JSON
Because of the ubiquitous nature of JSON, support for it is built directly into V.
V generates code for JSON encoding and decoding. No runtime reflection is used. This results in much better performance.
Decoding JSON
import json
struct Foo {
x int
}
struct User {
// Adding a [required] attribute will make decoding fail, if that
// field is not present in the input.
// If a field is not [required], but is missing, it will be assumed
// to have its default value, like 0 for numbers, or '' for strings,
// and decoding will not fail.
name string @[required]
age int
// Use the `skip` attribute to skip certain fields
foo Foo @[skip]
// If the field name is different in JSON, it can be specified
last_name string @[json: lastName]
}
data := '{ "name": "Frodo", "lastName": "Baggins", "age": 25 }'
user := json.decode(User, data) or {
eprintln('Failed to decode json, error: ${err}')
return
}
println(user.name)
println(user.last_name)
println(user.age)
// You can also decode JSON arrays:
sfoos := '[{"x":123},{"x":456}]'
foos := json.decode([]Foo, sfoos)!
println(foos[0].x)
println(foos[1].x)
The json.decode function takes two arguments:
the first is the type into which the JSON value should be decoded and
the second is a string containing the JSON data.
Encoding JSON
import json
struct User {
name string
score i64
}
mut data := map[string]int{}
user := &User{
name: 'Pierre'
score: 1024
}
data['x'] = 42
data['y'] = 360
println(json.encode(data)) // {"x":42,"y":360}
println(json.encode(user)) // {"name":"Pierre","score":1024}
The json module also supports anonymous struct fields, which helps with complex JSON apis with lots of levels.
Testing
Asserts
fn foo(mut v []int) {
v[0] = 1
}
mut v := [20]
foo(mut v)
assert v[0] < 4
An assert statement checks that its expression evaluates to true. If an assert fails,
the program will usually abort. Asserts should only be used to detect programming errors. When an
assert fails it is reported to stderr, and the values on each side of a comparison operator
(such as <, ==) will be printed when possible. This is useful to easily find an
unexpected value. Assert statements can be used in any function, not just test ones,
which is handy when developing new functionality, to keep your invariants in check.
Note
All
assertstatements are removed, when you compile your program with the-prodflag.
Asserts with an extra message
This form of the assert statement, will print the extra message when it fails. Note that
you can use any string expression there - string literals, functions returning a string,
strings that interpolate variables, etc.
fn test_assertion_with_extra_message_failure() {
for i in 0 .. 100 {
assert i * 2 - 45 < 75 + 10, 'assertion failed for i: ${i}'
}
}
Asserts that do not abort your program
When initially prototyping functionality and tests, it is sometimes desirable to
have asserts that do not stop the program, but just print their failures. That can
be achieved by tagging your assert containing functions with an [assert_continues]
tag, for example running this program:
@[assert_continues]
fn abc(ii int) {
assert ii == 2
}
for i in 0 .. 4 {
abc(i)
}
... will produce this output:
assert_continues_example.v:3: FAIL: fn main.abc: assert ii == 2
left value: ii = 0
right value: 2
assert_continues_example.v:3: FAIL: fn main.abc: assert ii == 2
left value: ii = 1
right value: 2
assert_continues_example.v:3: FAIL: fn main.abc: assert ii == 2
left value: ii = 3
right value: 2
Note
V also supports a command line flag
-assert continues, which will change the behaviour of all asserts globally, as if you had tagged every function with[assert_continues].
Test files
// hello.v
module main
fn hello() string {
return 'Hello world'
}
fn main() {
println(hello())
}
// hello_test.v
module main
fn test_hello() {
assert hello() == 'Hello world'
}
To run the test file above, use v hello_test.v. This will check that the function hello is
producing the correct output. V executes all test functions in the file.
Note
All
_test.vfiles (both external and internal ones), are compiled as separate programs. In other words, you may have as many_test.vfiles, and tests in them as you like, they will not affect the compilation of your other code in.vfiles normally at all, but only when you do explicitlyv file_test.vorv test ..
- All test functions have to be inside a test file whose name ends in
_test.v. - Test function names must begin with
test_to mark them for execution. - Normal functions can also be defined in test files, and should be called manually. Other symbols can also be defined in test files e.g. types.
- There are two kinds of tests: external and internal.
- Internal tests must declare their module, just like all other .v files from the same module. Internal tests can even call private functions in the same module.
- External tests must import the modules which they test. They do not have access to the private functions/types of the modules. They can test only the external/public API that a module provides.
In the example above, test_hello is an internal test that can call
the private function hello() because hello_test.v has module main,
just like hello.v, i.e. both are part of the same module. Note also that
since module main is a regular module like the others, internal tests can
be used to test private functions in your main program .v files too.
You can also define these special test functions in a test file:
testsuite_beginwhich will be run before all other test functions.testsuite_endwhich will be run after all other test functions.
If a test function has an error return type, any propagated errors will fail the test:
import strconv
fn test_atoi() ! {
assert strconv.atoi('1')! == 1
assert strconv.atoi('one')! == 1 // test will fail
}
Running tests
To run test functions in an individual test file, use v foo_test.v.
To test an entire module, use v test mymodule. You can also use v test . to test
everything inside your current folder (and subfolders). You can pass the -stats
option to see more details about the individual tests run.
You can put additional test data, including .v source files in a folder, named
testdata, right next to your _test.v files. V's test framework will ignore
such folders, while scanning for tests to run. This is useful, if you want to
put .v files with invalid V source code, or other tests, including known
failing ones, that should be run in a specific way/options by a parent _test.v
file.
Note
The path to the V compiler, is available through @VEXE, so a _test.v file, can easily run other test files like this:
import os
fn test_subtest() {
res := os.execute('${os.quoted_path(@VEXE)} other_test.v')
assert res.exit_code == 1
assert res.output.contains('other_test.v does not exist')
}
Memory management
V avoids doing unnecessary allocations in the first place by using value types, string buffers, promoting a simple abstraction-free code style.
There are 4 ways to manage memory in V.
The default is a minimal and a well performing tracing GC.
The second way is autofree, it can be enabled with -autofree. It takes care of most objects
(~90-100%): the compiler inserts necessary free calls automatically during compilation.
Remaining small percentage of objects is freed via GC. The developer doesn't need to change
anything in their code. "It just works", like in Python, Go, or Java, except there's no
heavy GC tracing everything or expensive RC for each object.
For developers willing to have more low level control, memory can be managed manually with
-gc none.
Arena allocation is available via v -prealloc.
Control
You can take advantage of V's autofree engine and define a free() method on custom
data types:
struct MyType {}
@[unsafe]
fn (data &MyType) free() {
// ...
}
Just as the compiler frees C data types with C's free(), it will statically insert
free() calls for your data type at the end of each variable's lifetime.
Autofree can be enabled with an -autofree flag.
For developers willing to have more low level control, autofree can be disabled with
-manualfree, or by adding a [manualfree] on each function that wants to manage its
memory manually. (See attributes).
Note
Autofree is still WIP. Until it stabilises and becomes the default, please avoid using it. Right now allocations are handled by a minimal and well performing GC until V's autofree engine is production ready.
Examples
import strings
fn draw_text(s string, x int, y int) {
// ...
}
fn draw_scene() {
// ...
name1 := 'abc'
name2 := 'def ghi'
draw_text('hello ${name1}', 10, 10)
draw_text('hello ${name2}', 100, 10)
draw_text(strings.repeat(`X`, 10000), 10, 50)
// ...
}
The strings don't escape draw_text, so they are cleaned up when
the function exits.
In fact, with the -prealloc flag, the first two calls won't result in any allocations at all.
These two strings are small, so V will use a preallocated buffer for them.
struct User {
name string
}
fn test() []int {
number := 7 // stack variable
user := User{} // struct allocated on stack
numbers := [1, 2, 3] // array allocated on heap, will be freed as the function exits
println(number)
println(user)
println(numbers)
numbers2 := [4, 5, 6] // array that's being returned, won't be freed here
return numbers2
}
Stack and Heap
Stack and Heap Basics
Like with most other programming languages there are two locations where data can be stored:
- The stack allows fast allocations with almost zero administrative overhead. The stack grows and shrinks with the function call depth – so every called function has its stack segment that remains valid until the function returns. No freeing is necessary, however, this also means that a reference to a stack object becomes invalid on function return. Furthermore stack space is limited (typically to a few Megabytes per thread).
- The heap is a large memory area (typically some Gigabytes) that is administrated by the operating system. Heap objects are allocated and freed by special function calls that delegate the administrative tasks to the OS. This means that they can remain valid across several function calls, however, the administration is expensive.
V's default approach
Due to performance considerations V tries to put objects on the stack if possible but allocates them on the heap when obviously necessary. Example:
struct MyStruct {
n int
}
struct RefStruct {
r &MyStruct
}
fn main() {
q, w := f()
println('q: ${q.r.n}, w: ${w.n}')
}
fn f() (RefStruct, &MyStruct) {
a := MyStruct{
n: 1
}
b := MyStruct{
n: 2
}
c := MyStruct{
n: 3
}
e := RefStruct{
r: &b
}
x := a.n + c.n
println('x: ${x}')
return e, &c
}
Here a is stored on the stack since its address never leaves the function f().
However a reference to b is part of e which is returned. Also a reference to
c is returned. For this reason b and c will be heap allocated.
Things become less obvious when a reference to an object is passed as a function argument:
struct MyStruct {
mut:
n int
}
fn main() {
mut q := MyStruct{
n: 7
}
w := MyStruct{
n: 13
}
x := q.f(&w) // references of `q` and `w` are passed
println('q: ${q}\nx: ${x}')
}
fn (mut a MyStruct) f(b &MyStruct) int {
a.n += b.n
x := a.n * b.n
return x
}
Here the call q.f(&w) passes references to q and w because a is
mut and b is of type &MyStruct in f()'s declaration, so technically
these references are leaving main(). However the lifetime of these
references lies inside the scope of main() so q and w are allocated
on the stack.
Manual Control for Stack and Heap
In the last example the V compiler could put q and w on the stack
because it assumed that in the call q.f(&w) these references were only
used for reading and modifying the referred values – and not to pass the
references themselves somewhere else. This can be seen in a way that the
references to q and w are only borrowed to f().
Things become different if f() is doing something with a reference itself:
struct RefStruct {
mut:
r &MyStruct
}
// see discussion below
@[heap]
struct MyStruct {
n int
}
fn main() {
mut m := MyStruct{}
mut r := RefStruct{
r: &m
}
r.g()
println('r: ${r}')
}
fn (mut r RefStruct) g() {
s := MyStruct{
n: 7
}
r.f(&s) // reference to `s` inside `r` is passed back to `main() `
}
fn (mut r RefStruct) f(s &MyStruct) {
r.r = s // would trigger error without `[heap]`
}
Here f() looks quite innocent but is doing nasty things – it inserts a
reference to s into r. The problem with this is that s lives only as long
as g() is running but r is used in main() after that. For this reason
the compiler would complain about the assignment in f() because s "might
refer to an object stored on stack". The assumption made in g() that the call
r.f(&s) would only borrow the reference to s is wrong.
A solution to this dilemma is the [heap] attribute at the declaration of
struct MyStruct. It instructs the compiler to always allocate MyStruct-objects
on the heap. This way the reference to s remains valid even after g() returns.
The compiler takes into consideration that MyStruct objects are always heap
allocated when checking f() and allows assigning the reference to s to the
r.r field.
There is a pattern often seen in other programming languages:
fn (mut a MyStruct) f() &MyStruct {
// do something with a
return &a // would return address of borrowed object
}
Here f() is passed a reference a as receiver that is passed back to the caller and returned
as result at the same time. The intention behind such a declaration is method chaining like
y = x.f().g(). However, the problem with this approach is that a second reference
to a is created – so it is not only borrowed and MyStruct has to be
declared as [heap].
In V the better approach is:
struct MyStruct {
mut:
n int
}
fn (mut a MyStruct) f() {
// do something with `a`
}
fn (mut a MyStruct) g() {
// do something else with `a`
}
fn main() {
x := MyStruct{} // stack allocated
mut y := x
y.f()
y.g()
// instead of `mut y := x.f().g()
}
This way the [heap] attribute can be avoided – resulting in better performance.
However, stack space is very limited as mentioned above. For this reason the [heap]
attribute might be suitable for very large structures even if not required by use cases
like those mentioned above.
There is an alternative way to manually control allocation on a case to case basis. This approach is not recommended but shown here for the sake of completeness:
struct MyStruct {
n int
}
struct RefStruct {
mut:
r &MyStruct
}
// simple function - just to overwrite stack segment previously used by `g()`
fn use_stack() {
x := 7.5
y := 3.25
z := x + y
println('${x} ${y} ${z}')
}
fn main() {
mut m := MyStruct{}
mut r := RefStruct{
r: &m
}
r.g()
use_stack() // to erase invalid stack contents
println('r: ${r}')
}
fn (mut r RefStruct) g() {
s := &MyStruct{ // `s` explicitly refers to a heap object
n: 7
}
// change `&MyStruct` -> `MyStruct` above and `r.f(s)` -> `r.f(&s)` below
// to see data in stack segment being overwritten
r.f(s)
}
fn (mut r RefStruct) f(s &MyStruct) {
r.r = unsafe { s } // override compiler check
}
Here the compiler check is suppressed by the unsafe block. To make s be heap
allocated even without [heap] attribute the struct literal is prefixed with
an ampersand: &MyStruct{...}.
This last step would not be required by the compiler but without it the reference
inside r becomes invalid (the memory area pointed to will be overwritten by
use_stack()) and the program might crash (or at least produce an unpredictable
final output). That's why this approach is unsafe and should be avoided!
ORM
(This is still in an alpha state)
V has a built-in ORM (object-relational mapping) which supports SQLite, MySQL and Postgres, but soon it will support MS SQL and Oracle.
V's ORM provides a number of benefits:
- One syntax for all SQL dialects. (Migrating between databases becomes much easier.)
- Queries are constructed using V's syntax. (There's no need to learn another syntax.)
- Safety. (All queries are automatically sanitised to prevent SQL injection.)
- Compile time checks. (This prevents typos which can only be caught during runtime.)
- Readability and simplicity. (You don't need to manually parse the results of a query and then manually construct objects from the parsed results.)
import db.sqlite
// sets a custom table name. Default is struct name (case-sensitive)
@[table: 'customers']
struct Customer {
id int @[primary; sql: serial] // a field named `id` of integer type must be the first field
name string
nr_orders int
country ?string
}
db := sqlite.connect('customers.db')!
// You can create tables from your struct declarations. For example the next query will issue SQL similar to this:
// CREATE TABLE IF NOT EXISTS `Customer` (
// `id` INTEGER PRIMARY KEY,
// `name` TEXT NOT NULL,
// `nr_orders` INTEGER NOT NULL,
// `country` TEXT
// )
sql db {
create table Customer
}!
// insert a new customer:
new_customer := Customer{
name: 'Bob'
country: 'uk'
nr_orders: 10
}
sql db {
insert new_customer into Customer
}!
us_customer := Customer{
name: 'Martin'
country: 'us'
nr_orders: 5
}
sql db {
insert us_customer into Customer
}!
none_country_customer := Customer{
name: 'Dennis'
country: none
nr_orders: 2
}
sql db {
insert none_country_customer into Customer
}!
// update a customer:
sql db {
update Customer set nr_orders = nr_orders + 1 where name == 'Bob'
}!
// select count(*) from customers
nr_customers := sql db {
select count from Customer
}!
println('number of all customers: ${nr_customers}')
// V's syntax can be used to build queries:
uk_customers := sql db {
select from Customer where country == 'uk' && nr_orders > 0
}!
println('We found a total of ${uk_customers.len} customers matching the query.')
for c in uk_customers {
println('customer: ${c.id}, ${c.name}, ${c.country}, ${c.nr_orders}')
}
none_country_customers := sql db {
select from Customer where country is none
}!
println('We found a total of ${none_country_customers.len} customers, with no country set.')
for c in none_country_customers {
println('customer: ${c.id}, ${c.name}, ${c.country}, ${c.nr_orders}')
}
// delete a customer
sql db {
delete from Customer where name == 'Bob'
}!
For more examples and the docs, see vlib/orm.